Monthly Archives: July 2015
Spacing (Part 2): Projectiles 101
- Posted by Chris Schiff
- Posted on July 31, 2015
- Fundamentals
- No Comments.
Without a doubt, the most useful tool a character can have in terms of controlling space is a projectile. After all, why bother getting in range to use a melee attack and risk getting damaged when you could let a separate entity do all the space control work for you instead? However, the rabbit hole […]
Spacing (Part 1): When and Where to Attack
- Posted by Chris Schiff
- Posted on July 17, 2015
- Fundamentals
- No Comments.
When you perform an attack in any fighting game, the most obvious aspect of the move is the space it takes up in the game (i.e. what the character’s sprite or 3D model is doing and where it’s positioned). However, things are not always what they seem, as the sprites are only rough guides for […]
Air vs Ground in a nutshell
- Posted by Chris Schiff
- Posted on July 10, 2015
- Fundamentals
- No Comments.
Whenever you see the arena in any 2D fighting game, you may notice the great amount of negative space above the 2 grounded fighters but below the life bars and timer. Up to this point, you’ve spent most of your time and energy focusing on what happens on the ground, but what about the air? […]
Ogawa’s Eddie: Rushdown Applied in a Real Match
- Posted by Chris Schiff
- Posted on July 9, 2015
- Video Examples
- No Comments.
To help illustrate some of the points I’ve been discussing in previous articles, I will be using video examples. I’ll begin with rushdown because the video I found for it is just too good to ignore. I’ll tackle other subject matters as I scour the depths of YouTube for appropriate match videos. Special thanks to […]
Rushdown: Keeping the Advantage
- Posted by Chris Schiff
- Posted on July 3, 2015
- Fundamentals
- 2 Comments.
Now that you’ve secured your advantage, how do you keep that advantage? You use the process of rushdown. Rushdown has 3 major components: pressure tools, reversals, and blocking. We already know what blocking is, so let’s focus on the other 2 parts. Pressure tools are attacks whose sole purpose is to limit the opponents’ options […]
Recent Posts
- Spacing (Part 2): Projectiles 101
- Spacing (Part 1): When and Where to Attack
- Air vs Ground in a nutshell
- Ogawa’s Eddie: Rushdown Applied in a Real Match
- Rushdown: Keeping the Advantage
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